﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <!-- TODO: replace this Asset with your own XML asset data. -->
  <Asset Type="UnitsAndBuilduings.BuilduingTypeInfo">
    <Health>100</Health>
    <Cost>
      <Item>
        <Resource>Metal</Resource>
        <Cost>30</Cost>
      </Item>
      <Item>
        <Resource>Crystal</Resource>
        <Cost>10</Cost>
      </Item>
    </Cost>
    <SightRange>6</SightRange>
    <Type>Tower</Type>
    <SubTypes></SubTypes>
    <SubTypeCosts></SubTypeCosts>
    <ActionTimes></ActionTimes>
    <ActionTypes></ActionTypes>
    <UnlocksNeeded></UnlocksNeeded>
    <Polygon>
      <Type>Rectangle</Type>
      <Width>.5</Width>
      <Height>.5</Height>
    </Polygon>
    <Defense>
      <Slashing>0.8</Slashing>
      <Blunt>1.0</Blunt>
      <Pierce>1.0</Pierce>
      <Blight>1.0</Blight>
      <Mining>0</Mining>
    </Defense>
    <BuildAnimation>
      <Animation>GuardTowerIdle</Animation>
      <FPS>0</FPS>

      <Reverse>false</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>.6</Y>
        <Width>2</Width>
        <Height>4</Height>
      </DrawArea>
    </BuildAnimation>
    <WorkAnimation>
      <Animation>GuardTowerIdle</Animation>
      <FPS>0</FPS>

      <Reverse>false</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>.6</Y>
        <Width>2</Width>
        <Height>4</Height>
      </DrawArea>
    </WorkAnimation>
    <IdleAnimation>
      <Animation>GuardTowerIdle</Animation>
      <FPS>0</FPS>

      <Reverse>false</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>.6</Y>
        <Width>2</Width>
        <Height>4</Height>
      </DrawArea>
    </IdleAnimation>
    <WorkNeeded>60</WorkNeeded>
    <Attacks>
      <Item>
        <Null>false</Null>
        <Damage>
          <Slashing>0</Slashing>
          <Blunt>0</Blunt>
          <Pierce>100</Pierce>
          <Blight>0</Blight>
          <Mining>0</Mining>
        </Damage>
        <AreaOfEffect>
          <Type>Rectangle</Type>
          <Width>1</Width>
          <Height>1</Height>
        </AreaOfEffect>
        <MaxRange>1</MaxRange>
        <Period>0.7</Period>
        <Effect>
          <Type></Type>
          <Image></Image>
        </Effect>
      </Item>
    </Attacks>
    <SpawnAttacks>
      <Item>
        <SpawnActor>Arrow</SpawnActor>
        <Period>0.3</Period>
        <MaxRange>6</MaxRange>
        <Number>3</Number>
      </Item>
      <Item>
        <SpawnActor>Arrow</SpawnActor>
        <Period>0.5</Period>
        <MaxRange>4</MaxRange>
        <Number>6</Number>
      </Item>
    </SpawnAttacks>
    <CanRotate>false</CanRotate>
  </Asset>
</XnaContent>
